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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Eur. J. Cult. Manag. Policy</journal-id>
<journal-title>European Journal of Cultural Management and Policy</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Eur. J. Cult. Manag. Policy</abbrev-journal-title>
<issn pub-type="epub">2663-5771</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">14770</article-id>
<article-id pub-id-type="doi">10.3389/ejcmp.2025.14770</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Humanities and Social Sciences Archive</subject>
<subj-group>
<subject>Impact</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>&#x201c;Digital craftsmanship&#x201d; as a methodology for fashion research</article-title>
<alt-title alt-title-type="left-running-head">Varisco et al.</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/ejcmp.2025.14770">10.3389/ejcmp.2025.14770</ext-link>
</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Varisco</surname>
<given-names>Alessandra</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/3023773/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Ponzoni</surname>
<given-names>Martina</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/3027179/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Suls</surname>
<given-names>Dieter</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/3037921/overview"/>
</contrib>
</contrib-group>
<aff id="aff1">
<sup>1</sup>
<institution>Department of Project Cultures, Iuav University of Venice</institution>, <addr-line>Venice</addr-line>, <country>Italy</country>
</aff>
<aff id="aff2">
<sup>2</sup>
<institution>d_archive B.V.</institution>, <addr-line>Amsterdam</addr-line>, <country>Netherlands</country>
</aff>
<aff id="aff3">
<sup>3</sup>
<institution>Dries Van Noten Study Center, ModeMuseum Antwerpen</institution>, <addr-line>Antwerp</addr-line>, <country>Belgium</country>
</aff>
<author-notes>
<corresp id="c001">&#x2a;Correspondence: Alessandra Varisco, <email>avarisco@iuav.it</email>; Martina Ponzoni, <email>ponz@darchive.io</email>; Dieter Suls, <email>dieter.suls@momu.be</email>
</corresp>
</author-notes>
<pub-date pub-type="epub">
<day>12</day>
<month>08</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="collection">
<year>2025</year>
</pub-date>
<volume>15</volume>
<elocation-id>14770</elocation-id>
<history>
<date date-type="received">
<day>16</day>
<month>04</month>
<year>2025</year>
</date>
<date date-type="accepted">
<day>22</day>
<month>07</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2025 Varisco, Ponzoni and Suls.</copyright-statement>
<copyright-year>2025</copyright-year>
<copyright-holder>Varisco, Ponzoni and Suls</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>The paper describes the characteristics and potential of <italic>d_archive</italic>&#x2019;s method in 3D modeling of high quality replicas of fashion artefacts. <italic>d_archive</italic> is an emerging project with the purpose to support the preservation of fashion heritage and make it accessible digitally, since 2022 the collective is collaborating with various institutions to develop a specific approach to the digitalisation of fashion objects &#x2013; garments and accessories. Their method is defined by the collective as &#x201c;digital craftsmanship,&#x201d; because it involves several skills and knowledge that allow the translation from the physical to the digital. The method is explored in the article via three case studies, as representative models, developed in collaboration with the ModeMuseum Antwerpen. The case studies are contextualised by a theoretical framework in the field of material culture analysis for fashion research; digitalisation and interoperability; workshop and participatory pedagogies for fashion. By reading and analysing the case study, three main characteristics of <italic>d_archive</italic> methodology emerge: the involvement of analogue techniques such as pattern drafting and sewing, but also fashion design knowledges and skills fostered by participatory activity with the use of a study collection; the characteristics of &#x201c;digital craftsmanship&#x201d; a skillful method wherein digital objects are gradually crafted in all the details; the role of artefacts digitisation for fashion research, considering the potential of <italic>d_archive</italic>&#x2019;s method that does not aim to overcome object based and material research, but rather to integrate it, opening up multiple possibilities for further interpretation of fashion sources&#x2013;thanks to interoperability of the digital files.</p>
</abstract>
<kwd-group>
<kwd>fashion archive</kwd>
<kwd>study collection</kwd>
<kwd>digital craftsmanship</kwd>
<kwd>3D replica</kwd>
<kwd>digital pattern making</kwd>
</kwd-group>
</article-meta>
</front>
<body>
<sec id="s1">
<title>Introduction</title>
<p>The work of <italic>d_archive</italic> &#x2013; an emerging project with the purpose to support the preservation of fashion heritage and make it accessible digitally<xref ref-type="fn" rid="fn1">
<sup>1</sup>
</xref> &#x2013; showcases the potential of researching fashion through objects, while experimenting and evolving methods for material culture analysis and object based research for the study of garments and accessories conserved within GLAMs (Galleries, libraries, archives, museums). Their practice serves to define a method for the study of fashion material cultural heritage &#x2013; garments and accessories &#x2013; that merges practices and knowledge from fashion design &#x2013; including pattern-making and textile research &#x2013; with museum studies, conservation, history, but also 3D modeling and digitalisation competencies. The positioning map (<xref ref-type="fig" rid="F1">Figure 1</xref>) highlights key areas related to <italic>d_archive</italic> and it places the project at the intersection of several domains:</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>Positioning map of d_archive.</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g001.tif">
<alt-text content-type="machine-generated">Venn diagram with overlapping circles labeled: Digitalisation and 3D Fashion Design, Artefact-based and Material Culture Analysis for Fashion Research, Practice-based Research and Design-based Research Methods, Fashion Design: Knowledge and Practice, Workshops and Object-based Fashion Pedagogies. An arrow points to a central overlap labeled d_archive.</alt-text>
</graphic>
</fig>
<p>The paper reads <italic>d_archive</italic>&#x2019;s method and practice as positioned in a macro-area that concerns methods and methodologies: (1) <italic>artefact-based and material culture analysis for fashion research</italic>, wherein (2) <italic>practice-based and design-based research methods</italic> are positioned. Within this context, the method of <italic>d_archive</italic> can be seen as the intersection between the aforementioned area &#x2013; strongly connected to fashion heritage &#x2013; and the field of (3) digitalisation and 3D fashion design, that emphasises the integration of digital tools, particularly 3D technologies for fashion design; but also with specific (4) <italic>pattern making and fashion design knowledge</italic>, that is activated through (5) <italic>workshops and object-based fashion pedagogies</italic>, highlighting experimental and hands-on approaches in learning through objects. Through several case studies held in collaboration with ModeMuseum Antwerp (MoMu) that showcase the development of <italic>d_archive</italic>&#x2019;s methodology for 3D modeling of high quality replicas of museum artefacts (<xref ref-type="bibr" rid="B20">Knoop and Ernst, 2024</xref>), the paper covers the multiple nuances of <italic>d_archive</italic>&#x2019;s approach to fashion research and practice, by positioning the project within the fragmented theory on methods and approaches for the study of fashion and specifically fashion heritage (<xref ref-type="bibr" rid="B17">Jenss, 2016</xref>).</p>
<sec id="s1-1">
<title>Methodology</title>
<p>The method configured as a mixed approach between practice-based research (<xref ref-type="bibr" rid="B38">Vaughan, 2017</xref>) conducted by <italic>d_archive</italic> over a timeframe of 3&#xa0;years (2023&#x2013;2025) &#x2013; including artefact-based research, fashion design methods, pattern making, and digital craftsmanship &#x2013;, theoretical research, and a case studies methodology. The case studies are selected as representative models (<xref ref-type="bibr" rid="B7">Cardano and Gariglio, 2023</xref>) that showcase: (i) how <italic>d_archive</italic> approach developed through practice &#x2013; via several experiments and implementations of the method &#x2013; (ii) the potential of <italic>d_archive</italic> methods. The three case studies that are described took place in a collaboration with the MoMu, however they differ regarding the provenance of the garments that were in use. The case studies feature objects from MoMu&#x2019;s Study Collection, MoMu&#x2019;s museum collection, and a loan from the Museum f&#xfc;r Gestaltung Z&#xfc;rich, Decorative Arts Collection, ZHdK (for the <italic>Fashion and interiors. A Gendered Affair</italic> exhibition at MoMu). Concurrently, in order to position <italic>d_archive</italic> within the realm of contemporary fashion studies and practices, the article is contextualised by a specific theoretical framework that aims to expand the topic that emerged with the positioning map named in the introduction.</p>
</sec>
<sec id="s1-2">
<title>An introduction to <italic>d_archive</italic>
</title>
<p>
<italic>d_archive</italic> emerged in 2022 from the collective effort and ideas of four people with a common ground and long experience in 3D fashion design and development: Virgile Biosa, Erisa Ibrahimi, Martina Ponzoni and Daniele Scarante. The project developed from three principal institutions: (i) the opportunity to study fashion heritage from the perspective of fashion designers and 3D developers, thanks to in-depth knowledge of 3D tools, to make these sources more accessible to online users. (ii) The interest in exploring how traditional craftsmanship and techniques could be translated and preserved into a 3D replica. (ii) Lastly, they have a keen interest in exploring how 3D tools could support the preservation efforts of garments and accessories, a practice that still seems underdeveloped compared to other areas of heritage preservation like architecture and solid objects (<xref ref-type="bibr" rid="B20">Knoop and Ernst, 2024</xref>).</p>
<p>Working together from four different countries they were able to develop projects in collaboration with different museums, publish an open-source website<xref ref-type="fn" rid="fn2">
<sup>2</sup>
</xref> (<xref ref-type="fig" rid="F2">Figures 2</xref>, <xref ref-type="fig" rid="F3">3</xref>) and present their work through conferences and guest lectures.</p>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>Screenshot from <italic>d_archive</italic> website gallery, showing the 3D replica of a wool pleated underskirt from MoMu&#x2019;s Study Collection [item n. ST1515/2] (d_archive 2023).</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g002.tif">
<alt-text content-type="machine-generated">Red pleated underskirt from the 1960s to 1970s displayed on a black background. The skirt features a plaid lining visible at the waistband. The design interface includes navigation arrows and a timeline, with the focal period highlighted.</alt-text>
</graphic>
</fig>
<fig id="F3" position="float">
<label>FIGURE 3</label>
<caption>
<p>Screenshot from d_archive website gallery, showing the 3D replica of an embroidered chemisette from MoMu&#x2019;s Study Collection [item n.ST2213] (d_archive 2023).</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g003.tif">
<alt-text content-type="machine-generated">Embroidered chemisette dated 1900-1910, displayed in three views. The garment is made of delicate white silk mesh with an additional embroidered tulle panel featuring a floral motif. It has a stand-up collar, plastic boning, and ties at the waist. Located at MoMu Antwerp, Belgium. Description text on the right provides historical and construction details.</alt-text>
</graphic>
</fig>
</sec>
</sec>
<sec id="s2">
<title>Theoretical framework</title>
<p>In fashion studies, dress history and fashion design research the artefacts (garments and accessories) play an important role functioning as documents that can be analysed as a primary source (<xref ref-type="bibr" rid="B29">Steele, 1998</xref>; <xref ref-type="bibr" rid="B42">Taylor, 2002</xref>; <xref ref-type="bibr" rid="B21">Mida and Kim, 2015</xref>), but also interpreted in light of a more subjective curatorial choice (<xref ref-type="bibr" rid="B12">De la Haye and Clark, 2008</xref>), as much as analysed by mixed methods (<xref ref-type="bibr" rid="B17">Jenss, 2016</xref>). Fashion artefacts are designed and produced, they are the outcome of a process that involves multiple steps and professional figures. Most important, fashion objects are situated, they are produced in a specific fashion system with defined characteristics. Acknowledging the coexistence of multiple fashion systems, not only the industrial one, (<xref ref-type="bibr" rid="B39">van der Voet, 2021</xref>: 18) it emerges that artefact-based research serves to contextualise fashion objects and describe them in light of the context where they were designed, produced, and assembled (See <xref ref-type="bibr" rid="B6">Buckley, 2021</xref>).</p>
<p>With the emergence of artefact-based approaches (<xref ref-type="bibr" rid="B41">Taylor, 2004</xref>) several historians and curators established various hands-on procedures for the study of clothes and fashion objects (<xref ref-type="bibr" rid="B26">Palmer, 2018</xref>). However, methods and methodological discourses for the study of fashion objects within museums and archives are still a fragmented field (<xref ref-type="bibr" rid="B17">Jenss, 2016</xref>: 11); the multifaceted characteristics of fashion research requires different approaches from multiple disciplines, not only from a theoretical perspective, but also considering practice-based, artistic research and design-based methods (See <xref ref-type="bibr" rid="B31">Teunissen, 2024</xref>). Considering the rise of digital tools in the field of fashion heritage and fashion exhibition (<xref ref-type="bibr" rid="B9">Colussi, 2024</xref>; <xref ref-type="bibr" rid="B18">Kang and Lin, 2024</xref>; <xref ref-type="bibr" rid="B20">Knoop and Ernst, 2024</xref>; <xref ref-type="bibr" rid="B34">Vandi, 2023</xref>; <xref ref-type="bibr" rid="B35">Vacca</xref> and <xref ref-type="bibr" rid="B35">Vandi, 2025</xref>), the research positions at the intersection between digitisation and fashion heritage. From the literature in the field, it emerges that digital technologies have been transforming the way fashion is studied, but also the way fashion heritage is preserved and accessed (<xref ref-type="bibr" rid="B5">Boughlala and Smelik, 2024</xref>; <xref ref-type="bibr" rid="B3">Bloemberg, 2024</xref>). The idea of accessibility is challenged by digital tools that often propose a kind of participation seemingly unlimited (<xref ref-type="bibr" rid="B27">Pecorari, 2019</xref>). Considering this perspective, the article explores the subject of material culture analysis for fashion research and digitisation focusing on three main topics: pattern making and fashion design; interoperability; workshop and study collection.</p>
<sec id="s2-1">
<title>Pattern making and fashion design</title>
<p>Artefact-based approaches (Taylor 2004) are considered in the context of this paper as <italic>material methods</italic> (See <xref ref-type="bibr" rid="B36">Woodward, 2020</xref>) that involve a high amount of hands-on research, including photography, drawings, but also pattern making and sewing, showcasing that research methods for material culture analysis in fashion often overlaps with fashion design skills. For instance, pattern making and tailoring techniques have been in use for decades by fashion historians and archivists (<xref ref-type="bibr" rid="B1">Arnold, 1977</xref>; <xref ref-type="bibr" rid="B24">North and Tiramani, 2011</xref>). Moreover, the 1980s have seen a shift in Western museum&#x2019;s interest towards a more comprehensive perspective in the study of fashion (<xref ref-type="bibr" rid="B15">Hammem, 2023</xref>). Museums started to showcase a particular interest in the making of fashion, as in the 1999 exhibition <italic>Geometrie</italic> (<xref ref-type="bibr" rid="B37">Verhelst, 1999</xref>) and in 2003 the exhibition <italic>Patronen Patterns</italic> (<xref ref-type="bibr" rid="B10">Debo, 2003</xref>) at the MoMu. The conservation of fashion sketches, for example, fostered a closer connection between the making of the garment and its design, including a new language: that of fashion drawing (<xref ref-type="bibr" rid="B14">Fava and Soldi, 2018</xref>). Following this perspective, the emergence of digital methods for the study of fashion heritage &#x2013; such as digital craftsmanship and reverse engineering &#x2013; promote a shift from a garment-centered approach to a more inclusive perspective (<xref ref-type="bibr" rid="B33">Vacca</xref> and <xref ref-type="bibr" rid="B34">Vandi, 2025</xref> : 33) This shift places major importance on the ephemera and collateral materials (<xref ref-type="bibr" rid="B28">Pecorari, 2021</xref>), recognising fashion not only as a product &#x2013; with garment as its final object &#x2013; but as a process shaped by multiple voices, practices, and cultural narratives, wherein the designer is not the sole driving force behind the project (<xref ref-type="bibr" rid="B25">O&#x2019;Neill, 2021</xref>). Skills and knowledge in fashion design - including pattern making and textile research &#x2013; are important tools for the study of fashion heritage, capable of raising a different and more critical perspective on fashion objects and the context in which they were designed, produced and assembled (<xref ref-type="bibr" rid="B6">Buckley, 2021</xref>).</p>
</sec>
<sec id="s2-2">
<title>Interoperability of digital assets</title>
<p>In this context, an important added value lies in the potential for interoperability of the created digital assets. According to the Institute for Electrical and Electronics Engineering in the IEEE Standard Computer Dictionary, interoperability can be defined as &#x201c;the ability of two or more systems or components to exchange information and to use the information that has been exchanged&#x201d; (<xref ref-type="bibr" rid="B16">IEEE, 1991</xref>). Interoperability is considered one of the guiding principles for publishing information and data for scientific purposes&#x2013;according to Wilkinson (et al.) scientific information and data should be published according to four foundational principles&#x2014;Findability, Accessibility, Interoperability, and Reusability (<xref ref-type="bibr" rid="B35">Wilkinson, et al., 2016</xref>) &#x2013; but, as this paper aims to demonstrate, also creative reuse can be greatly enhanced by interoperability. Digitising (e.g., scanning) a paper pattern transforms it into an image that can successively be vectorized to allow further digital editing; it can be imported in a software to be &#x201c;stitched&#x201d; together to create a 3D replica of a garment that can later be textured and animated. These cross-platform migrations can only happen when data formats, creative processes and information systems are interoperable. The outcome of these cross-platform migrations are new creations. In this sense, interoperability is not only to be understood as a requirement at an information-technical level, but also as a crucial component of the digital creative process.</p>
</sec>
<sec id="s2-3">
<title>Workshop and study collection</title>
<p>Sociologist Sophie Woodward, in her book <italic>Material Methods</italic>, outlines a series of approaches for studying objects by combining traditional methods&#x2014;such as interviews and questionnaires&#x2014;with design-led and art-based methods that leverage objects&#x2019; ability to elicit reactions from participants (<xref ref-type="bibr" rid="B36">Woodward, 2020</xref>). Workshops and participatory activities can influence the way objects are seen and enhanced, specifically within museum educational programs. In this perspective, in 2014 the project <italic>Re-visioni</italic>, curated by Gabriele Monti and held with the fashion design students of Iuav University of Venice, promoted the workshop approach applied to the idea of the study collection. The study collection is an essential tool for the studying and teaching of fashion design: a set of objects that, although chronologically distant, become suddenly highly accessible, as they can be closely examined and physically handled (<xref ref-type="bibr" rid="B23">Monti, 2014</xref>).</p>
<p>In MoMu&#x2019;s collection book (<xref ref-type="bibr" rid="B11">Debo 2021</xref>), Birgit Ansoms and Dieter Suls describe the origins and role of the Study Collection, located in the MoMu Library &#x26; Dries Van Noten Study Center. Museum collections are treasure troves packed with information, but many are not accessible to visitors. The Study Collection consists of artefacts that are already well represented in the museum collection, that are fragmented or damaged, and that do not fit the narrowly defined museum collection profile. The departure point of the Study Collection dates back to 2011, with a donation of the handling collection of the Dutch collector Jacoba De Jonge to the museum&#x2019;s library part of a much larger donation and acquisition of her collection to MoMu (<xref ref-type="bibr" rid="B40">Van Godtsenhoven et al., 2012</xref>). Together with a long-term loan from the University of Antwerp&#x2019;s (UA) Faculty of Design Sciences, Department of Conservation Studies, this forms the basis of the Study Collection. Additionally, in collaboration with UA, a heritage project was set up to foster public engagement with the objects contained in the museum&#x2019;s and university&#x2019;s collections (<xref ref-type="bibr" rid="B44">Ortega Saez and Suls, 2016</xref>). Through various initiatives and projects, MoMu opens its Study Collection to a diverse audience across different age groups, promoting experimental approaches to the uses and study of fashion objects within museums. Currently, the collection holds over 2.000 pieces, made accessible in the reading room of the MoMu Library &#x26; Dries Van Noten Study Center.</p>
</sec>
</sec>
<sec id="s3">
<title>Case studies</title>
<sec id="s3-1">
<title>Digital archives: a playful exploration of fashion heritage</title>
<p>
<italic>d_archive</italic>&#x2019;s workshop <italic>Digital archives: a playful exploration of fashion heritage</italic> took place within the MoMu&#x2019;s Library &#x26; Dries Van Noten Study Center. In recent years, MoMu had initiated the project <italic>Pattern-a-thon</italic>
<xref ref-type="fn" rid="fn3">
<sup>3</sup>
</xref> with the aim to translate physical garments into paper-patterns during a crowdsourced event. The results of these Pattern-a-thons are digitised and shared with an open license &#x2013; e.g., CC.BY.SA<xref ref-type="fn" rid="fn4">
<sup>4</sup>
</xref> &#x2013; through a Wikimedia Commons page<xref ref-type="fn" rid="fn5">
<sup>5</sup>
</xref>. The workshop <italic>Digital archives: a playful exploration of fashion heritage</italic> took place on November 26th 2023. During the activity, ten participants were invited to work starting from the digital replicas created from the <italic>Pattern-a-thon</italic> project and from garments that were digitised on <italic>d_archive</italic> website. Participants were invited to re-invent the garments, to design a new object in the digital dimension (<xref ref-type="fig" rid="F4">Figure 4</xref>). The workshop showcases the potential of applying a fashion design approach to archived materials, considering the potential of play and playfulness in re-working existing and historical sources that are dematerialised in a digital sphere. From the workshop it emerged: (i) drafting a pattern from an existing garment allows to access to another layer of the object: the paper/digital pattern; (ii) this paper/digital pattern is useful for fashion designers, but also amateurs and curious visitors to engage with the object from a more in-depth perspective, it functions as a language that participants can use to study the object; (iii) participatory and workshop activity foster engagement, playfulness and experimentation with the study collection, considering the potential of garments as sources that can be activated and re-activated in a fashion design process of post-production (<xref ref-type="bibr" rid="B22">Monti, 2010</xref>).</p>
<fig id="F4" position="float">
<label>FIGURE 4</label>
<caption>
<p>Render of the 3D replica of a striped bodice from MoMu&#x2019;s Study Collection [item n.ST2177] next to Suza Vos&#x2019; 3D reinterpretation of it, outcome of the workshop &#x201c;Digital Archives: a playful exploration of fashion heritage&#x201d; (Suza Vos and d_archive 2023).</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g004.tif">
<alt-text content-type="machine-generated">Garment patterns and styles are displayed against a black background. The left side shows a striped blouse with puffed sleeves and corresponding pattern pieces. The right side features a shiny, orange-toned garment with exaggerated sleeves, accompanied by its pattern pieces. Labels indicate specific sections like bodice front, wrist cuff, and sleeve details.</alt-text>
</graphic>
</fig>
</sec>
<sec id="s3-2">
<title>MoMu&#x2019;s &#x201c;Amazone ensemble&#x201d; and <italic>d_archive</italic> at future front row</title>
<p>The holographic fashion show Future Front Row<xref ref-type="fn" rid="fn6">
<sup>6</sup>
</xref> was presented in Antwerp during the Flanders Technology and Innovation Festival<xref ref-type="fn" rid="fn7">
<sup>7</sup>
</xref> on the 23rd and 24th of March 2024. <italic>d_archive</italic> was invited by Masjien<xref ref-type="fn" rid="fn8">
<sup>8</sup>
</xref>, a Belgian agency for fashion, sustainability and technology, to work together with MoMu on the digitisation of a 115&#xa0;year-old ensemble from the museum&#x2019;s collection and set it in motion digitally for the show. The ensemble, made by german tailor Hermann Hoffmann consisted of 5 pieces: the Amazone Jacket<xref ref-type="fn" rid="fn9">
<sup>9</sup>
</xref>, the Amazone Jodhpurs<xref ref-type="fn" rid="fn10">
<sup>10</sup>
</xref>, the Amazone Skirt<xref ref-type="fn" rid="fn11">
<sup>11</sup>
</xref> and 2 Amazone Gaiters<xref ref-type="fn" rid="fn12">
<sup>12</sup>
</xref> (MoMu inventory numbers T12/1139ABCDE/B57).</p>
<p>This time the process initiated in the Museum&#x2019;s Storage &#x2013; the place where collections are stored in order to be preserved and are accessible only to the museum staff and to researchers upon specific requests. The project applied the reverse engineering method (<xref ref-type="bibr" rid="B32">Vacca and Vandi, 2023</xref>) consisting of several phases: artefact-based research and historical contextualisation; slow observation of the garment, sketches and photographs; pattern making and creation of the replica. The process involved an acknowledged pattern maker &#x2013; Samira Lafkioui &#x2013; drafting the patterns on paper, making calicos and tryouts of the garment, in order to get the most precise replica (<xref ref-type="fig" rid="F5">Figure 5</xref>). During the close analysis of the garment, it emerged that a few buttons of the skirt were missing. While making the replica, <italic>d_archive</italic> attached the buttons in 3D to simulate its possible original appearance. This process can be defined as &#x2018;digital restoration&#x2019; (<xref ref-type="bibr" rid="B13">Ding and Liang, 2024</xref>): while the button is still missing on the physical item, digital craftsmanship allows the creation of a restored version of the item in the digital sphere. Once the object was created, the motion capture of actors&#x2019; and dancers&#x2019; movements enabled the digital animation of an ensemble originally designed for sports activities but left untouched in an archive box for several decades. From the project it emerged: (i) the method of reverse engineering involves both pattern drafting skills and 3D drafting knowledge, it is a skillful and slow process that, for this reason, has been defined by <italic>d_archive</italic> as &#x201c;digital craftsmanship;&#x201d; (ii) the potential of the digital to restore the garment to its original shape; (iii) the potential of the digital to re-create movement and to set fragile objects in motion on a digital body. Similarly, in the exhibition Sleeping Beauty Reawakening Fashion (<xref ref-type="bibr" rid="B4">Bolton, 2022</xref>) a Charles Fredrick Worth gown was virtually restored and activated, in collaboration with Nick Knight, creating a virtually-moving figure using a reverse-engineer approach similar to that of d_archive<xref ref-type="fn" rid="fn13">
<sup>13</sup>
</xref>.</p>
<fig id="F5" position="float">
<label>FIGURE 5</label>
<caption>
<p>Four different angles and visualisation styles of the 3D replica of the Amazone ensemble from the MoMu collection [MoMu inventory numbers T12/1139ABCDE/B57] (d_archive 2024).</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g005.tif">
<alt-text content-type="machine-generated">Four figures dressed in historical-style, tailored outfits displayed against a black background. Each wears a wide-brimmed hat, with variations in fabric transparency and color, ranging from white to beige. The garments are long, buttoned, with flared peplum features and detailed sleeves.</alt-text>
</graphic>
</fig>
</sec>
<sec id="s3-3">
<title>
<italic>Fashion and interiors. A gendered affair -</italic> Maria S&#xe8;the&#x2019;s tea gown</title>
<p>As part of the exhibition <italic>Fashion &#x26; Interiors. A gendered affair</italic> at the MoMu (<xref ref-type="bibr" rid="B8">Cockx, 2025</xref>), <italic>d_archive</italic> was able to reconstruct, together with MoMu&#x2019;s conservator Kim Verkens and pattern maker Stijn Van den Bulck, a speculative version of a tea gown made by Henry Van de Velde for and together with his wife, Maria S&#xe8;the, (<xref ref-type="fig" rid="F6">Figure 6</xref>) using the surviving embroidered panels and photographs of Maria S&#xe8;the wearing the artefact together with a replica of the gown in Kunstmuseen Krefeld (Collection Textilmuseum Krefeld, inv. nr. 16483). The fragments of embroidered panels &#x2013; the unique pieces of the garment that were preserved &#x2014; were loaned to MoMu for the &#x2018;Fashion and interiors&#x2019; exhibition, by the Museum f&#xfc;r Gestaltung Z&#xfc;rich, Decorative Arts Collection, ZHdK (<xref ref-type="bibr" rid="B8">Cockx, 2025</xref>: 223). As a result, a video projection of an animated figure resembling Maria appears to be &#x201c;walking in the room&#x201d; of the exhibition wearing the digital garment. From the project it emerges that: (i) digital craftsmanship not only serves to create high quality 3D replicas of existing garments, but can also become a tool for research in the field of fashion history, actively participating in the methodology for material &#x2013; and immaterial &#x2013; culture analysis for the study of fashion; (ii) the research involved multiple figures and different Museums, showcasing that fashion heritage, and fashion at large, is never a one-person practice, rather, it is a multidisciplinary field that requires different knowledges and professional figures; (iii) digital tools, when implemented with in-depth research, material culture, and photographic sources, can propose alternative ways to showcase garments within fashion exhibitions.</p>
<fig id="F6" position="float">
<label>FIGURE 6</label>
<caption>
<p>Front and back view, with a gradient of visualisation styles, of the Maria S&#xe8;the tea gown [Collection Textilmuseum Krefeld, inv. nr. 16483] (d_archive 2025).</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g006.tif">
<alt-text content-type="machine-generated">A digital rendering of a long dress viewed from the front and back. The left side shows the dress in a dark color with a decorative border at the bottom and grid lines, showing a texture pattern. The right side displays the dress in white, highlighting the back design and fabric draping, also with grid lines. The dress features short, puffed sleeves.</alt-text>
</graphic>
</fig>
</sec>
</sec>
<sec sec-type="conclusion" id="s4">
<title>Conclusion</title>
<p>By observing the work of <italic>d_archive</italic> via several case studies within the context of the listed theoretical framework, a few conclusions could be highlighted (<xref ref-type="fig" rid="F7">Figure 7</xref>).</p>
<fig id="F7" position="float">
<label>FIGURE 7</label>
<caption>
<p>Schematic representation of this article&#x2019;s conclusions.</p>
</caption>
<graphic xlink:href="ejcmp-15-14770-g007.tif">
<alt-text content-type="machine-generated">d_archive graphic showcasing three projects related to digital archives and fashion heritage. &#x22;Digital Archives: a playful exploration of fashion heritage&#x22; focuses on pattern access and study. &#x22;MoMu&#x2019;s Amazone ensemble and d_archive at Future Front Row&#x22; highlights digital craftsmanship and restoration. &#x22;Fashion and interiors. A gendered affair Maria S&#xE8;the&#x2019;s tea gown&#x22; emphasizes digital craftsmanship, fashion heritage, and exhibition tools.</alt-text>
</graphic>
</fig>
<sec id="s4-1">
<title>Paper(digital)-pattern and participation</title>
<p>From the first case study (3.1), it emerges the relevance of pattern making as a language to study garments as sources for fashion research, but also as a tool to interact with the garment and interpret it from a technical and creative perspective, taking ownership of the design in a participatory way. <italic>d_archive</italic>&#x2019;s projects allows one to go a layer deeper in the analysis of the garment, following a pre-established method already in use by fashion historians (<xref ref-type="bibr" rid="B1">Arnold, 1977</xref>; <xref ref-type="bibr" rid="B19">Kirke, 1998</xref>; <xref ref-type="bibr" rid="B24">North and Tiramani, 2011</xref>; <xref ref-type="bibr" rid="B26">Palmer, 2018</xref>). Moreover, making the garment&#x2019;s pattern requests an in-depth analysis of the object, leading to a close examination and a slow approach to seeing (<xref ref-type="bibr" rid="B21">Mida and Kim, 2015</xref>). However, to the general public, patterns can be seen as a schematic object, understandable only to the insiders of the field (Lauwaert in <xref ref-type="bibr" rid="B10">Debo, 2003</xref>: 48), which might become exclusive and inaccessible. MoMu&#x2019;s and <italic>d_archive</italic>&#x2019;s approach to pattern making, through workshop and participatory activities, makes it accessible for visitors to get closer to the language and to learn basic aspects via a playful, hands-on activity. Digital downloadable patterns became available and accessible to a wider audience in an open-source perspective for further interpretation. This creates long term accessibility to the public of more fragile objects that are often unavailable and hidden in Museum&#x2019;s storages.</p>
</sec>
<sec id="s4-2">
<title>Defining a method: &#x201c;digital craftsmanship&#x201d;</title>
<p>The second case study (3.2) guides in the definition of &#x2018;digital craftsmanship&#x2019;: <italic>d_archive</italic>&#x2019;s method that involves the time-consuming activity of reverse engineering (<xref ref-type="bibr" rid="B32">Vacca and Vandi, 2023</xref>). The method of digital craftsmanship involves multiple skills and knowledge concerning the translation from the physical to the digital (<xref ref-type="bibr" rid="B20">Knoop and Ernst, 2024</xref>), that implies material sensibilities related to physical and digital textile, bodies and proportions. In this context, interoperability plays a key role, facilitating transformation and repurpose of the data pipeline; it is a crucial precondition of the entire workflow. In fact, the wide amount of physical and digital work served to develop and craft the Amazone Ensemble aims to show that craftsmanship exists also in the 3D translation and it happens through interoperability of the digitalised data, challenging the idea that digital processes must be purely automated and efficient. Achieving accurate shapes, volumes, and draping in 3D relies on real-world material knowledge, creating a continuous exchange between physical and digital expertise.</p>
</sec>
<sec id="s4-3">
<title>Positioning the method within fashion research</title>
<p>As already underlined in 2019 by Pecorari &#x201c;The digital realm has indeed challenged the most central duty of the museum: its responsibility towards education and material knowledge.&#x201d; (2019 : 12). Through the reconfiguration of Maria S&#xe8;the&#x2019;s tea gown &#x2013; the third case study (3.3) - it is noticeable how digital tools can support and integrate fashion research in terms of accessibility and knowledge creation &#x2013; specifically in regards to <italic>d_archive</italic> works, as an independent collective of creatives and practitioners that does not aim to overcome material practices, but rather to integrate and evolve them. Still, a critical perspective arises in relation to the physical object which, indeed, deserves material consideration and physical engagement (<xref ref-type="bibr" rid="B18">Kang and Lin, 2024</xref>). Moreover, as mentioned by Cristina Baldacci in her book <italic>Archivi Impossibili</italic>, in times of knowledge crises, we must acknowledge that any attempt to categorize reality remains arbitrary and imperfect, shaped by the biases and conceptual frameworks of its creators (<xref ref-type="bibr" rid="B2">Baldacci, 2017</xref>). Considering the potential of digital tools in making and re-making (<xref ref-type="bibr" rid="B25">O&#x2019;Neill, 2021</xref>) physical objects, digital tools for fashion research might facilitate a critical analysis of fashion sources from more artistic and design based perspectives.</p>
</sec>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="s5">
<title>Data availability statement</title>
<p>The original contributions presented in the study are included in the article/supplementary material, further inquiries can be directed to the corresponding authors.</p>
</sec>
<sec sec-type="author-contributions" id="s6">
<title>Author contributions</title>
<p>AV wrote the introduction, methodology, 3 and 3.1 of the theoretical framework and contributed to part 3.3; case study and conclusion are written by AV with contribution by MP and DS. MP wrote 1.2 <italic>An introduction to d_archive</italic> and has contributed to the case study and conclusion. DS wrote 3.2 and 3.3 of the theoretical framework with contribution by AV, and contributed to the case study and conclusion. Field research has been conducted by <italic>d_archive</italic> (MP) in collaboration with MoMu (DS). All authors contributed to the article and approved the submitted version.</p>
</sec>
<sec sec-type="funding-information" id="s7">
<title>Funding</title>
<p>The author(s) declare that no financial support was received for the research and/or publication of this article.</p>
</sec>
<ack>
<p>Practice and field research has been carried out by <italic>d_archive</italic> members Virgile Biosa, Erisa Ibrahimi, Martina Ponzoni and Daniele Scarante, in collaboration with MoMu, among which, Dieter Suls, Kim Verkens, Stijn Van den Bulck, Samira Lafkioui.</p>
</ack>
<sec sec-type="COI-statement" id="s8">
<title>Conflict of interest</title>
<p>Author MP was employed by the company d_archive B.V. Author DS was employed by the organisation ModeMuseum Antwerpen.</p>
<p>The remaining author declares that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="ai-statement" id="s9">
<title>Generative AI statement</title>
<p>The author(s) declare that no Generative AI was used in the creation of this manuscript.</p>
</sec>
<fn-group>
<fn id="fn1">
<label>1</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://darchive.io/about/">https://darchive.io/about/</ext-link> [accessed on 17th March 2025].</p>
</fn>
<fn id="fn2">
<label>2</label>
<p>
<ext-link ext-link-type="uri" xlink:href="http://www.darchive.io">www.darchive.io</ext-link>
</p>
</fn>
<fn id="fn3">
<label>3</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://www.momu.be/en/magazine/pattern-a-thon">https://www.momu.be/en/magazine/pattern-a-thon</ext-link> [Accessed 27th March 2025].</p>
</fn>
<fn id="fn4">
<label>4</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by-sa/4.0/">https://creativecommons.org/licenses/by-sa/4.0/</ext-link> [Accessed 27th March 2025].</p>
</fn>
<fn id="fn5">
<label>5</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://commons.wikimedia.org/wiki/Category:MoMu_Pattern-a-thon">https://commons.wikimedia.org/wiki/Category:MoMu_Pattern-a-thon</ext-link> [Accessed 27th March 2025].</p>
</fn>
<fn id="fn6">
<label>6</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://www.isabelleudo.com/pillars/futurefrontrow">https://www.isabelleudo.com/pillars/futurefrontrow</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn7">
<label>7</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://fti.vlaanderen/">https://fti.vlaanderen/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn8">
<label>8</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://masjien.be/">https://masjien.be/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn9">
<label>9</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://darchive.io/jacket/">https://darchive.io/jacket/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn10">
<label>10</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://darchive.io/jodhpurs/">https://darchive.io/jodhpurs/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn11">
<label>11</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://darchive.io/skirt/">https://darchive.io/skirt/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn12">
<label>12</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://darchive.io/gaiters/">https://darchive.io/gaiters/</ext-link> [Accessed 29th March 2025].</p>
</fn>
<fn id="fn13">
<label>13</label>
<p>Online: <ext-link ext-link-type="uri" xlink:href="https://www.youtube.com/watch?v=g4s-UJrLZAY">https://www.youtube.com/watch?v&#x3d;g4s-UJrLZAY</ext-link> [Accessed 29th March 2025].</p>
</fn>
</fn-group>
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